The Bowl of Embers [20]
- Tank near the center of the arena.
- Eruption: Targeted animated AoE. Evade!
- Infernal Nail: Destroy the adds ASAP!
- Radiant Plume: Circular AoEs. First set in the center of the arena. Second set around the edge of the arena. Evade!
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The Navel [34]
- Tank near the center of the arena.
- Titan’s Leap: Evade to the edge of the arena just inside the red ring.
- Landslide: Wide-lane AoE on a player. Evade!
- Granite Gaol: A non-tank player trapped in a rock tomb. Destroy the tomb ASAP!
- 50% HP: The Titan’s Heart becomes targetable. Destroy it ASAP to stop the incoming wipe.
- Weight of the Land: Circular AoE’s under players. Evade!
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The Howling Eye [44]
Phase 1
- Pull the boss to the far edge of the arena, away from the stone pillars.
- Slipstream: Long cast. Evade if possible!
- Mistral Song: The boss vanishes and reappears at one end of the arena. Get behind a stone pillar away from boss’ LoS.
- Razor Plumes: DPS kill the adds ASAP before they destroy the pillars!
Phase 2
- Eye of the Storm: Shrink the fighting area. Stay away from the edge.
- Mistral Shriek: Get out of boss’ LoS and behind to minimize damage.
- Razor Plumes: Everyone AoE and kill the adds ASAP!
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The Royal Menagerie [70]
Phase 1
- Corrupted Aether: Special attack when reaches 100.
- Corrupted Aether cast #1 – Tidal Wave:
- Knockback – Stand on wave side of platform.
- Water Puddles: Fire Resist Up + Lightning Resist Down.
- Hypernova: Players stack to share damage.
- Akh Morn: Tanks stack to share damage.
- Spikecycles: Column AoEs. Dodge as necessary.
- Ice Storm: Raid-wide AoE. Heal through.
- Earth Breath: Two players marked for cone AoE. Run to corner and stack near one another to reduce impact.
Phase 2
- Corrupted Aether cast #2a – Hellfire: Use water puddles to reduce damage.
- Corrupted Aether cast #2b – Judgement Bolt: Stay away from water puddles. Shield and heal.
- Add Phase:
- Drop down dealing proximity-base damage
- “Safe zones” for each wave.
- After the third wave, mash to button to fill the bar before time runs out.
Phase 3
- Corrupted Aether cast #3a – Diamond Dust: Ice-aspected attack. Stop moving!
- Corrupted Aether cast #3b – Earthern Fury: Shield and heal.
- Corrupted Aether cast #3c – Aerial Blast: Knockback so stand in or run towards the middle tile. Shield and heal.
- Tail Slap: Drop down on two tiles. Destroys the blue tiles on the second drop. DPS the tail after it drops and becomes targetable.
- Burning Chains: Two players linked and marked with orange markers. Run away from each other.
- Levin Bolts: Four players marked with purple markers and AoE circles. Run away from each other.
- Dragonfist: Large circle AoE in the middle. Evade!
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Castrum Fluminis [70]
Phase 1
- Tank near the center of the arena.
- Torment Unto Death: Large frontal cone tank buster. Shield and Heal.
- Zashiki-Asobi: Fans explode in the same order they spawned in. Stand in another fan (ones that will explode last) then head back to the center.
- Nightfall: Casts during Zashiki-Asobi signaling an incoming AoE random attack.
- Steel of the Underworld: Large frontal cone. Evade!
- Reprimand: Raid-wide AoE damage. Shield and heal.
- Midnight Haze adds: Destroy them before they reach each other.
- Lead of the Underworld: Line AoE marked by a line stack marker. Players must line up to share the damage.
Phase 2 (add phase)
- Nightbloom: Raid-wide damage and stun.
- Destroy the adds ASAP to keep Duty Gauge – Suffering from reaching 100%.
- Spectre of Zenos: Knockback and stun. Shield and heal.
Phase 3
- Selenomancy: Switch at 3 debuff stacks. Dodge donut AoE’s and Nightfall.
- Antitwilight/Perilune: Removes Selenomancy and debuffs and deals raid-wide damage.
- During Selenomancy, be mindful of your stacks when killing the Midnight Haze adds.
- Dance of the Dead: Signals final phase change, dealing heavy raid-wide damage.
- Lunacy: Players must stack for and remain stacked as the attack will hit multiple times.
- Dark/Bright Blade: Dodge the AoE’s!
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The Dancing Plague [73]
Phase 1
- Divination Rune: A frontal cone Tankbuster. Shield and heal!
- Bright Sabbath: Group-wide AoE.
- Phantom Rune: Either stay in the center or run away from the center.
- Water Rune: Stand in the water puddles to prevent adds from spawning.
- Flame Rune: Stack with the marked player in a water puddle.
Phase 2
- Growth Rune: Star-shaped AoE from the center of the arena. Evade!
- Frost Rune: Sequential circular AoEs that start in the center and then around the arena. Evade to the last circle spot and move into the center after the center AoE triggers.
- Mist Rune: Places AoE markers under players. Spread out and do not overlap.
Add Phase A
- Titania will become immune and summon 3 Treant adds.
- Puck: Tankbusting add.
- Peaseblossom: Slam and circular AoE attacks
- Mustardseed: Mostly line AoEs.
- Tank and kill all adds ASAP!
Add Phase B
- Once the adds are defeated, they will respawn and sit on the edge of the arena.
- DO NOT stand in the middle of the arena.
- When the directional markers appear, Stand as close as you can to the middle without being in it to reduce the distance you are pushed.
- Tank and kill all adds ASAP!
Phase 3
- Watch for more runes from Phase 1.
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The Crown of the Immaculate [79]
Phase 1
- Tank near the center of the arena.
- Realmrazer: Raid-wide damage. Heal through!
- Heavenly Host: Summons adds. Tank and kill ASAP!
- Day Break: Targeted cicular AoEs below each DPS. Evade!
- Sinsphere: Four meteor AoEs. Each circle must have a player in it.
- Enthrall: Gaze attack used along with Sinsphere. Look away!
- Guiding Light: Buff the second cast of Heavenly Host.
- Exalted Wing: Raid-wide damage before Phase 2.
- Exalted Plumes: Raid-wide damage and transition into Phase 2.
Phase 2
- Tank near the center of the arena.
- Righteous Bolt: Tankbuster. Shield and heal!
- Winged Reprobation 1: Two swords shooting line AoEs. Evade!
- Winged Reprobation 2: Large turning “blade” AoE add. Evade!
- Rightful Reprobation 1: Boss moves to the center of the arena and casts long column AoEs from center to edge. Evade!
- Rightful Reprobation 2: Long column AoEs from edge back to the center. Stay put from the first attack and Evade!
- Soul and Body: S-shaped AoE that rotates. Move to stay ahead of the attack or stand in one of the two safe zones within the AoE.
- Shadowreaver: Raid-wide damage. Heal through!
Add Phase
- Flaming Sword: Invulnerable Forgiven Venery add + four Forgiven Shame adds. Immaculate Authority meter starts.
- Holy Sword: Destroy the tethered add ASAP!
- Kill Forgiven Venery after it drops its shield.
Phase 3
- God Ray: Boss moves to the center of the arena and casts three pizza-slice-shaped cone AoEs in succession. Evade all three attacks one after another!
- Light Pillar: Line-up and stack on the marked player.
- Beatific Vision: Proximity-based Line. Boss moves to the edge of the arena and charges to the other side. Evade by running all the way to the edge of the arena.
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The Dying Gasp [80]
Phase 1
- Ravenous Assault: Tankbuster. Shield and heal.
- Bad Faith: Stand by a wall that has spikes pointing away from you.
- Double: Casts next ability twice. Works on Dark Eruption and Shadowspread.
- Dark Eruption: AoE circles on players and on platform. Move away to avoid overlapping damage.
- Shadowspread: AoE cones shoot out around the boss. Can be Doubled. During double, move into first blast’s area after it goes off.
- Broken Faith: Meteor-like explode on impact. Evade!
Transition Phase
- Destroy waves of adds before gauge reaches 100.
- Spread out or stack up as necessary.
Phase 2
- Titanomachy: Party-wide AoE. Shield and heal!
- Shadow Stream: Untelegraphed blast across the center of the platform. Evade to the side while the spell is charging.
- Dual Strike: Tanks marked with AoE circles. Move away from others and cooldowns recommended!
- Echoes of the Lost: Run to the edge on the side his arm is on to evade!
- Polygdemon’s Predation: Move to the center lane to avoid.
- Hellborn Yawp: Both tanks will be marked. Bait the AoE cone to the side of the arena.
- Captivity: Stay away from the large AoE markers. Destroy the jail bubble before the casting finishes.
- Dual Strike 2.0: Marks nearly everyone with AoE circles or tethers. Spread out.
- Doom: One player must stand in each of the white circles to remove it.
- Wall of the Lost: Push away from the center of the arena. Stand near boss.
Phase 3
- 20% HP: There will be a raid-wide Active Time Event (mash buttons to fill the meter ASAP)! Kill the boss before The Black Cauldron finishes casting.
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The Seat of Sacrifice [80]
Phase 1
- Terror Unleashed: Stay close to the healer!
- Solemn Confiteor: Circle AoEs dropped below players. Evade!
- Coruscant Saber: Pointblank or donut-shape AoE. Evade in or out depending on the type of attack!
- Absolute Fire III: Stop everything to avoid damage until debuff falls off!
- Absolute Blizzard III: Move/jump to avoid the debuff!
- Imbued Coruscant: An imbued version of Coruscant Saber with the added effect of Absolute Blizzard III or Absolute Fire III at the same time.
- Sword of Light: Sword “add” traces out a pattern. Move out to avoid death!
- Summon Wyrm: A shadowy Bahamut on the north edge of the arena that will attack half of the arena with Dive Bomb. Evade!
- The Bitter End: Tankbuster. Shield and heal!
- Elddragon Dive: Raid-wide damage. Shield and heal!
- Ascendance: Traps the entire party and send them to the transition phase. Perform an Active Time Maneuver to escape their fetters!
Phase 2
- Ultimate Crossover: The Warrior of Light will gain a Level 4 Limit Break and unleash it upon the party. A Level 3 Tank Limit Break is required to survive this attack.
- Twincast: Four meteor circles will appear. Two players are needed to stand in these circles.
- Brimstone Earth: Spawn in corners and expanding. Limit safe areas of platform – watch out for Bahamut!
- Absolute Holy: Target one player for stack-up and another one for run-away.
- To the Limit: Gives the Warrior of Light Limit Break charges.
- Radiant Braver: Level 1 Limit Break. Cone attacks directed at marked players. Spread out and evade!
- Radiant Desperado: Level 2 Limit Break. Line stack-up markers on both healers.
- Radiant Meteor: Level 3 Limit Break. Extremely large circle AoEs. Evade!
- Sword of Light: Two swords tracing out areas. Move out to avoid death!
- Suiton: San. Knockback from one edge to the other. Reposition or use knockback immunity. As the tidal wave casts, Katon: San will mark a player for stacking-up.
- Flare Breath: Wide cone in the direction of tethered players. Bait the cone angles and Evade!
- Perfect Decimation: Two sets of four cone attacks that cover the entire arena. Remember which cones showed up first and wait for their attacks to go off.